F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This lesson investigates real-world applications of probability. Students examine real-world case studies of probability being applied in misleading ways. They assess and explain the flaws in the mathematical methodology used. There is also an emphasis on accurate and inaccurate ways of communicating mathematical concepts ...
A collection of geography and science resources for high school teachers and students to support teaching and learning from home. The resources were developed by Department of Education teachers from 25 Environmental and Zoo Education Centres in NSW and include Google Sites, programs and activities.
Enter this virtual laboratory and conduct experiments to investigate genetic variation and evolution of populations of the three-spined stickleback fish. Students analyse fish and fossillised specimens, construct tables and graphs, and interpret their analysis. There are also instructive tutorials, videos describing stickleback ...
This resource explores the landscape of Kamay Botany Bay, as well as the technology discovered by the crew aboard the HMB Endeavour in 1770. This resource is one part of the 'Endeavour – eight days in Kamay' resource.
This resource explores the history of Broome and the rich multicultural community that supported its pearling industry. The site features a virtual museum providing a range of primary source material including photographs, newspaper extracts, historical documents, video and audio recordings. The site explores the history ...
Matter can exist in different states, and behave differently depending on temperature. In this resource, students investigate how heat can affect the motion and arrangement of particles, and how this may impact our world.
This resource provides a scaffold for students to undertake a simple experiment. Learn how museum conservators clean, and prevent deterioration and damage to silver artefacts using chemistry. In this resource, students clean a piece of silverware using the electrolysis of silver technique which incorporates redox reactions, ...
This collection of 5 activities explores life on the NSW and Victorian goldfields in the 1850's. Using primary sources from the State Library of NSW's collection (diaries, artwork and a satirical cartoon), students investigate the everyday activities of the gold sush. Read an eyewitness account of the first gold escort ...
In this learning activity, students explore the work of James Francis 'Frank' Hurley and his photographic documentation of historical events. These include the Antarctic expeditions of Mawson and Shackleton, World War I and World War II. Students use primary source material and their own research to prepare an interview ...
Explore how sound travels as a wave. Examine diagrams and simulations to answer a series of questions about sound properties. For example, identify the effects of compression waves on the vibration speed of particles. Test the effects of changing wave properties: frequency, wavelength and amplitude. Transmit sounds in a ...
This is a collection of articles about climate science. It includes articles about modelling, explanations about heat trends, predictions about sea level rise, and why the science about climate change is clear. The articles are written in plain language and are authored by experts from universities in Australia and around ...
Mark the route for a walking track on a map of a rainforest. Choose a section of track based on instructions about distances, compass directions and grid references. Keep adding sections of track to get to the rest house. As you go, look up the meaning of tricky words.
Investigate the braking efficiency of cars and trucks. Test stopping distances under controlled conditions. Compare effects of vehicle type, tyres, road surface and weather conditions. Choose driving speed, then apply brakes and compare stopping distances. Answer questions about friction, tyres and driver fatigue. This ...
These seven learning activities, which focus on 'scientific inquiry' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers facilitate the procedures ...
These seven learning activities, which focus on 'visual representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers assist students to understand ...
This teaching sequence provides activities for students that link to a range of online resources, particularly the BBC website Development and health. It assists teachers to use particular websites and online tools that underpin learning and lines of inquiry. Students develop an understanding of the different dimensions ...
This teacher resource describes a pilot project in which selected Victorian science teachers learnt functional and systemic pedagogical strategies to support English as an Additional Language (EAL) students to understand and use science literacy genres. Organised in nine sections: Summary; Target student group; Method; ...
This is a video about the value of a unit of work focusing on agriculture and food production as part of an integrated approach to Implementing the Australian Curriculum. It is presented by year 6 teacher Tathia Shield Wells and includes footage of her students making butter and growing vegetables. She explains how the ...
Ever wondered how your photos, emails and messages get sent between devices? Watch as software engineer Tess Winlock explains what binary information is, and how it gets from one place to another. Can you explain what 'bits' are? How about 'bytes'? In the past, binary information was sent using physical systems like semaphore ...
Find out about Digital systems. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.